The JavaTM Tutorial

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Trail: Essential Java Classes
Lesson: Using String and StringBuffer

## Creating Strings and StringBuffers

> The bold line in the `reverseIt` method creates a `StringBuffer` named `dest` whose initial length is the same as `source`.

> >     class ReverseString {
> >         public static String reverseIt(String source) {
> >             int i, len = source.length();
> >             StringBuffer dest = new StringBuffer(len);

> >             for (i = (len - 1); i >= 0; i--) {
> >                 dest.append(source.charAt(i));
> >             }
> >             return dest.toString();
> >         }
> >     }

> The code `StringBuffer dest` declares to the compiler that `dest` will be used to refer to an object whose type is `StringBuffer`, the `new` operator allocates memory for a new object, and `StringBuffer(len)` initializes the object. These three steps--declaration, instantiation, and initialization--are described in Creating Objects.

### Creating a `String`

> Many `String`s are created from string literals. When the compiler encounters a series of characers enclosed in double quotes, it creates a `String` object whose value is the text that appeared between the quotes. When the compiler encounters the following string literal, it creates a `String` object whose value is `Gobbledy gook.`

> >     "Gobbledy gook."

> You can also create `String` objects as you would any other Java object: using the `new` keyword.

> >     new String("Gobbledy gook.");

### Creating a `StringBuffer`

> The constructor method used by `reverseIt` to initialize the `dest` requires an integer argument indicating the initial size of the new `StringBuffer`.

> >     StringBuffer(int length)

> `reverseIt` could have used `StringBuffer`'s default constructor that leaves the buffer's length undetermined until a later time. However, it's more efficient to specify the length of the buffer if you know it, instead of allocating more memory every time you append a character to the buffer.

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