The JavaTM Tutorial

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Trail: 2D Graphics
Lesson: Displaying Graphics with Graphics2D

## Clipping the Drawing Region

> Any `Shape` can be used as a clipping path that restricts the portion of the drawing area that will rendered. The clipping path is part of the `Graphics2D` context; to set the clip attribute, you call `Graphics2D.setClip` and pass in the `Shape` that defines the clipping path you want to use. You can shrink the clipping path by calling the `clip` method and passing in another `Shape`; the clip is set to the intersection of the current clip and the specified `Shape`.

### Example: ClipImage

> This example animates a clipping path to reveal different portions of an image.

> This is a picture of the applet's GUI. To run the applet, click the picture. The applet will appear in a new browser window.

> `ClipImage.java` contains the complete code for this applet. The applet requires the `clouds.jpg` image file.

> The clipping path is defined by the intersection of an ellipse and a rectangle whose dimensions are set randomly. The ellipse is passed to the `setClip` method, and then `clip` is called to set the clipping path to the intersection of the ellipse and the rectangle.

> >     private Ellipse2D ellipse = new Ellipse2D.Float();
> >     private Rectangle2D rect = new Rectangle2D.Float();
> >     ...
> >     ellipse.setFrame(x, y, ew, eh);
> >     g2.setClip(ellipse);
> >     rect.setRect(x+5, y+5, ew-10, eh-10);
> >     g2.clip(rect);

### Example: Starry

> A clipping area can also be created from a text string. The following example creates a `TextLayout` with the string The Starry Night. Then, it gets the outline of the `TextLayout`. The `TextLayout.getOutline` method returns a `Shape` object and a `Rectangle` is created from the bounds of this `Shape` object. The bounds contains all the pixels the layout can draw. The color in the graphics context is set to blue and the outline shape is drawn, as illustrated by the following image and code snippet.

> >     FontRenderContext frc = g2.getFontRenderContext();
> >     Font f = new Font("Helvetica", 1, w/10);
> >     String s = new String("The Starry Night");
> >     TextLayout tl = new TextLayout(s, f, frc);
> >     AffineTransform transform = new AffineTransform();
> >     Shape outline = textTl.getOutline(null);
> >     Rectangle r = outline.getBounds();
> >     transform = g2.getTransform();
> >     transform.translate(w/2-(r.width/2), h/2+(r.height/2));
> >     g2.transform(transform);
> >     g2.setColor(Color.blue);
> >     g2.draw(outline);

> Next, a clipping area is set on the graphics context using the `Shape` object created from `getOutline`. The `starry.gif` image, which is Van Gogh's famous painting, The Starry Night, is drawn into this clipping area starting at the lower left corner of the `Rectangle` object.

> >     g2.setClip(outline);
> >     g2.drawImage(img, r.x, r.y, r.width, r.height, this);

> This is a picture of the applet's GUI. To run the applet, click the picture. The applet will appear in a new browser window.

> `Starry.java` contains the complete code for this program. This applet requires the `Starry.gif` image file.

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