Attention-Aware Disparity Control in Interactive Environments

Ufuk Çelikcan, Gökçen Çimen, Elif B Kevinc, Tolga Çapın

(a) An example capture of the scene with the naive method (b) Disparity limit calibration (c) Depth map of a captured scene (d) Significance score coloring of scene elements (e) Output stereoscopic image with DADC (f) Capture of the scene with DADC

The paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the interplay of binocular depth perception and saliency of scene contents. Our proposed Dynamic Attention-Aware Disparity Control (DADC) method produces depth-rich stereo rendering that improves viewer comfort through joint optimization of stereo parameters. While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display. Our method also optimizes the depth effect of a given scene by considering the individual user’s stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence conflict. We validate our method in a formal user study that also reveals the advantages, such as superior quality and practical relevance, of considering our method.

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Final Version


Stereoscopic 3D, Disparity control, Interactive 3D, User attention, Real-time graphics, Accommodation/convergence conflict